9/20/2023 0 Comments Grim fandango remastered trailer![]() ![]() ![]() The original Grim Fandango was made in 4:3 and to make it widescreen the remaster just stretches the image sideways (it can’t cut off the top and bottom, like Resident Evil, because that’d lose important gameplay areas). Certainly it’s made us reconsider our attitude towards Schafer’s Broken Age, which did indeed do away with puzzles almost entirely. Without one you begin to actively resent the puzzles, and although at the time they would’ve been regarded as the entire point of the game they now seem like an unnecessary sideshow. You might have thought this remastered version would add in a hint system, but it doesn’t. There might be no pointing and clicking but if you can get through the whole game without referring several times to GameFAQs (especially during the infuriating Petrified Forest section) then you’re a better player than us. ![]() The bigger issue for a modern audience is that this is a proper old school adventure game, with extremely difficult puzzles about which the game offers little or no hint. The story structure is organised around the Aztec concept of a four year journey through the afterlife and that leads to some awkward pacing, as the plot begins to meander too much after the stand-out second chapter and the denouement wanders slothfully into place almost without you realising. But it is not, and never has been, perfect.įrom a plot perspective Grim Fandango is rather uneven and probably a bit too long. LucasArts and other adventure game developers had mastered such tricks decades ago, and in terms of its script, plot, and characters Grim Fandango is still amongst the very best ever made. Video gaming in general has become obsessed with storytelling over the last decade, but the sad truth is that not only are most games terrible at it but they never seem to have any genuinely interesting stories to tell or characters to bring to life. ![]()
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